- LP (ERATP099LP) - - Sold out
- Test pressing (ERATP099TP) - New - Sold out
- CD in cardboard sleeve (ERATP099CD) - New - $34.90
Game creator David OReilly has built an interactive world for you to explore at your choosing. Whether you decide to take the role of a microbe inside a plant in the desert, or a star in the furthermost galaxy, each layer of the game is coated with ambience which takes the simulation even further into the limitless boundaries of each world. Composers Ben Lukas Boysen and Sebastian Plano have shaped this experience with their intricate 4-hour soundscape, alongside the continuous narration by philosopher Alan Watts.
Though the score has an important part to play in heightening the atmosphere of the game, it has the capability of being a standalone album — carefully sequenced down to a 10-track selection by label founder Robert Raths. There is a considerably therapeutic quality about it, allowing the audience to transcend into a meditative state, which is what makes it a perfect partner for Everything. The music is a whole world of its own, yet part of the game’s universe.
“Composing something quite modular yet coherent that connects with the idea and fabric of the game was quite a task. We discussed many approaches, from really mathematical and direct, to abstract and philosophical, and we ended up with a mixture of both. Every element depends and builds on another and connects to previous and following songs. May it be on a compositional or on an abstract and conceptual level, the game and the music follow the same path and shares almost the same inspirational DNA.“ — Ben Lukas Boysen
"Working on the soundtrack has been a truly inspiring collaboration. What fascinates me about the game is the self-exploratory approach it allows the player to experience; there is no purpose other than just being. This concept gave us wonderful freedom in searching for sounds and ideas that would fit the game. Throughout the score there is a subtle level of drama which gives depth to the game, yet the music never becomes predominant taking the player away from the main experience of being anything. Honest, simple and beautiful, Everything has been a rewarding creative journey to contribute to." — Sebastian Plano